HipG2DBinding.drawRegion

Draws a texture region at a specified place

class HipG2DBinding
extern (System) __gshared
void function(IHipTextureRegion reg, int x, int y, int z = 0, HipColor = HipColor.white, float scaleX = 1, float scaleY = 1, float rotation = 0) drawRegion;

Meta